Over the holiday season we’ll be republishing a series of Nintendo Life articles, interviews and other features from the previous twelve months that we consider to be our Best of 2020. Hopefully, this will give you a chance to catch up on pieces you missed, or simply enjoy looking back on a year which did have some highlights — honest!
This feature was originally published in July 2020.
When word broke that 2008’s Burnout Paradise would be returning to consoles in remastered form, Switch owners got nervous when there was no mention of Criterion’s seminal open-world racer releasing on Nintendo’s platform. It took nearly two years, but a Switch port did eventually materialise and we’ve been enjoying it for the past month or so.
It’s been a while since a Burnout game came to a Nintendo platform and, frankly, we’d have been relatively content with a simple upscaled port in portable form. Fortunately, the dev team at Stellar Entertainment–the company responsible for Burnout Paradise Remastered–wanted to deliver something more worthy of a title which had a huge influence on the open-world racer genre.
“With the sheer amount of work it takes to properly resurrect the original game to run on modern systems both online and offline and integrate a years worth of additional content into the game, we felt the game deserved a comprehensive remaster,” Chris Roberts, Creative Director at Stellar tells us via email. “Also given the heritage of the game and franchise in question plus what we strive for as a studio we were just doing it justice.”
Stellar Entertainment is home to several ex-Criterion and Burnout series veterans, so the opportunity to work on the remaster was a rare chance for many of the team to ‘go home’ and revisit the series after a decade away.