Quite happy with the anouncement. Even though the main things were leaked, the icing on the cake wasn’t (MKAR, M35, g&w) which showed a load of love. Def trying to get that g&w
On the main games. Wondering hoe big that extra level in SM3DW is. Always like the game in its simple compactly created creative levels. Even though i didn’t got a big yeah from it when replaying it on the wiiU recently.l, while SMO keeps surprising me
Really happy with the allatars. SM64 does look a bit sharper, but interestingly what digital foundry will make of it. Haven’t played that WIdescreen path so don’t know how big that effect would be. Might be showing to much thougj, since a lot of sm64 was the surprises the camera gave you.
Never played sms, except
For emulated, since in Gamecube times irlt was supposed to be dissapointing. Had it in my hands a number of times 15 years ago.. (bough a widescreen tv in 2003 btw, so i suppose some of nintendo’s developers actually had a widescreen while developing).
And super mario galaxy simply is one of the best games ever created. So much fun jumping. And really loved the NVidia sequences. Smg2 was mainly dlc in my opinion (even though it was brilliant), so they might do that. (Lostlevels was dlc back in the day as well i guess). Btw. You can play HD galaxy 2 on WiiU l since it was released as a download game. I will probably do that somewhere this week;).