Feature: Drugged Coffee, Pirated Games And Empty Bank Accounts – The Story Of GameFan Magazine

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“It remains one of the most defining parts of my life”.

If you were a North American gamer who was active during the early ’90s, then chances are, you’ve heard of GameFan magazine. The anarchic alternative to the likes of GamePro and EGM, it began life as a catalogue for a mail-order video game store before evolving into a monthly publication which became notable for its unique art style (including bespoke art by Terry Wolfinger), excellent screenshots, strong focus on Japanese gaming and obsession with anime, the latter of which was just breaking through in North America.

While it began its life during the 16-bit era, GameFan would preside over the launch of the PlayStation, Saturn and N64, charting one of the most significant and exciting periods the games industry has ever witnessed. Titles like Zelda: Ocarina of Time, Super Mario 64, Star Fox 64, GoldenEye 007 and Pilotwings 64 were all covered in incredible depth, often receiving multi-page features packed with information, art and screenshots across successive issues.

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