No one is forced to join a cult. It welcomes you. It understands you. It envelops you until the words become more than truth – they make you whole. In the late 1970s, the charismatic Isaac and Rebecca Walker lead the Collective Justice Mission. Labelled radicals and feeling persecuted by the US government, they relocate their followers to the one place they believe they can create a socialist utopia: the jungles of South America. There they build Freedom Town. But relatives left behind in the US become worried: what exactly is going on at this compound in the jungle? The Church in the Darkness combines a unique narrative with tight top-down action-infiltration gameplay in an open-ended environment. As Vic, an ex-law enforcement officer, you travel to South America to get into Freedom Town and check on your nephew, Alex. Play how you want – you can avoid detection completely, take on the guards using non-lethal methods, or kill anyone who gets in your way. But you’ll have to live with the consequences of those choices. Every playthrough offers unique gameplay scenarios and story elements, with different character personalities and a shifting narrative told through investigation and action. You soak up the story through the town PA system, where the preachers share their dogma and beliefs. You find documents and letters scattered around camp which clue you into the true nature of Freedom Town. How dangerous are the Walkers? Who are your allies and enemies? How far will you go to uncover the truth and save these people?
- Set inside the Collective Justice Mission, a religious cult in the 1970s, whose true motives will only be revealed as you infiltrate Freedom Town, their remote community built in the South American jungle.
- Top-down action-infiltration gameplay that lets you play the game however you want, from total stealth to non-lethal tactics for taking out the guards, to killing anyone who gets in your way.
- The highly replayable game, with shifting gameplay challenges and objectives for each playthrough, and a dynamic narrative that changes the motives of the cult leaders. The shifting narrative and player choices lead to many possible endings.
- Cult leaders Rebecca and Isaac Walker are brought to life by real-life husband and wife Ellen McLain (best known as GlaDOS in the Portal games) and John Patrick Lowrie (best known as the Sniper in Team Fortress 2).
The Church in the Darkness is directed by Richard Rouse III, who previously led development on The Suffering franchise, in addition to his work on titles like State of Decay, Quantum Break, Sunset Overdrive, and Rainbow 6. This project reunites him with a number of developers from The Suffering as well as other AAA veterans and some game development newcomers. The game stars Ellen McLain (best known as GLaDOS in Portal) and John Patrick Lowrie (the Sniper from Team Fortress 2) as the intense leaders of the Collective Justice Mission. Richard had worked with John on The Suffering games and knew he wanted him for the role of Isaac Walker. When they met to talk about the game, the two realized Ellen would be perfect to play against John as Rebecca Walker. The veteran actors have been involved beyond just their performances, consulting on the story and collaborating to flesh out their characters. Richard has been working in dynamic storytelling in games from his very first project (the open-ended Mac RPG Odyssey – The Legend of Nemesis), up through the branching narratives of The Suffering, and the zombie-survival narrative/simulation hybrid found in the State of Decay games. With The Church in the Darkness, the goal is to make a game that players need to replay if they want to see all the sides of the uniquely dark subject matter.
I quite liked the game but it is not something I could play a lot of the gameplay gets a little old quick but for a time killer if you have an hour to kill the gun mechanics are very bugged from what I could tell they did not work at all the art style is quite nice but in close up on the characters they do fail and look very bland.
The Sory/Plot is very interesting would be nice to see it fleshed out a little more maybe with better interaction with npc’s
A little about the Game Developer:
Paranoid Productions is a small, independent game developer dedicated to making rich gameplay experiences which tackle unique subjects and tell stories in ways only games can. The company is owned and run by veteran developer Richard Rouse III, who assembles a team of collaborators for each project. We like taking risks on the subject matter and empowering players to have a big impact on the stories in our games.
The First Two Games
Paranoid Productions was started about twenty years ago when we shipped two games for PC and Mac, an open-ended RPG Odyssey – The Legend of Nemesis, and a squad-based military shooter Damage Incorporated. Some might call these “indie games,” but no one used that term back then. The Middle Time
Paranoid Productions went into hibernation when Richard went off to work as a design and creative director at AAA studios (including Microsoft, Ubisoft, Midway) for 15 years. Richard worked on everything from heading up The Suffering horror games to recent console action games like Sunset Overdrive and Quantum Break, to projects in the Rainbow 6 and State of Decay franchises. And That Brings Us To Now
Wanting to get back to more unique and unconventional games, in 2014 Richard started Paranoid Productions up again and began work on an action-infiltration game set inside a cult in the 1970 – The Church in the Darkness. Working with Richard are veteran collaborators from past projects (particularly The Suffering) as well as people who are newer to game development. We are targeting Steam and consoles, and the game is planned for release in 2018.